The specification is also available in print on Amazon. The OpenGEX format was created because Collada, the open standard that we all hoped would provide a well-supported asset exchange format, has proven to be an unreliable mess. The export plugins posted here support the following features:
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The specification is also available in print on Amazon. The OpenGEX format was created because Collada, the open standard that we all hoped would provide a well-supported asset exchange format, has proven to be an unreliable mess. The export plugins posted here support the following features: Hierarchical scene organization node trees. Factored node transforms where necessary e. Object instancing multiple nodes can reference the same object.
Geometry objects, light objects, and camera objects. Multiple materials per mesh with independent binding per instance. Multiple vertex colors and texture coordinate sets per mesh. Skinned meshes skeleton, bind-pose transforms, bone influence weighting data.
Morphed meshes also known as blend shapes or shape keys. Keyframe animation for all node transforms and morph weights. Material colors and textures diffuse, specular, normal, emission, opacity, transparency. Texture coordinate transforms. OpenGEX export plugin version 2.
The plugin can be built from source with Visual Studio This plugin may need to be recompiled from source for later versions of 3D Studio Max. Maya OpenGEX export plugin version 2. This plugin may need to be recompiled from source for later versions of Maya. Blender Blender export script version 2.
OpenGEX format. See the software license in the source code. This template is essentially the OpenGEX import plugin for the Tombstone Engine with the engine-specific parts stripped out. It reads an OpenGEX file and creates all of the structures necessary to construct a scene, but application-specific processing must be added in the appropriate places to support any other software.
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